//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4 UniformVertexScalars_1;
//   float4 UniformVertexVector_0;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPositionVS            c4       1
//   LocalToWorld                c6       4
//   WorldToLocal                c10      3
//   UniformVertexVector_0       c13      1
//   UniformVertexScalars_1      c14      1
//   TemporalAAParameters        c15      1
//   lightmapCoordinateScaleBias c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color v5
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_texcoord5 o5
    dcl_position o6
    mad o1.xy, v5, c16, c16.wzzw
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1.x, v3.x, -c14.y, c14.y
    mad r0.xyz, r1.x, c13, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    mad r2.xyz, v1.yzxw, c5.x, c5.y
    mad r3, v2, c5.x, c5.y
    mul r4.xyz, r2, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.yzxw, -r4
    mul r2.xyz, r3.w, r2
    mul r4.xyz, r3.yzxw, r2.zxyw
    mad r4.xyz, r2.yzxw, r3.zxyw, -r4
    mul r4.xyz, r3.w, r4
    dp3 o3.x, r4, r1
    dp3 o4.x, r4, c12
    dp3 o3.y, r2, r1
    dp3 o4.y, r2, c12
    dp3 o3.z, r3, r1
    dp3 o4.z, r3, c12
    mov o0, v3
    mul o2, c5.zzww, v4.xyxx
    mov o3.w, c5.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c15.z
    mad r0.xy, r1.x, c15, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 36 instruction slots used
 

